interactive sound design ‣ music ‣ post production

cv

 

 

2010 - present

 

Located in Berlin since 2017

Located in Malmö 2012 - 2017

 

Freelance sound designer

 

Example of clients:

 

Arrowhead Games

Avalanche Studios

Boss Media

Ericsson

Malmö Muséer

Medborgarskolan

Tarsier Studios

Unity

Zoink Entertainment

 

 

 

2008 - 2010

 

Avalanche Studios, Stockholm

 

Lead sound designer

 

Being part of the sound team providing audio content for Just Cause 2 and other projects. Job often included working tight with level designers and animators solving technical implementation issues that open world titles demand.

 

 

 

2007

 

Dresden, Germany

 

Freelance musician and sound artist

 

Spent a year in Dresden working with interactive sound installations, writing music and playing electronic live music in various clubs and venues.

 

 

 

2006

 

Dansens Hus, Stockholm

 

Sound technician

 

Four months temporary job as a technician for Sweden's main international scene of contemporary dance. Half of the time was with Bounce Streetdance Company's show Insane in the Brain, a streetdance version of One Flew Over the Cuckoo's Nest.

 

 

 

2005

 

The Royal Dramatic Theatre, Stockholm

 

Sound designer / technician

 

Hired for working with three project during a half years time

 

 

 

2003 - 2005

 

Piteå School of music

 

Audio engineering studies

 

The audio technology programme in Piteå is generally viewed as the most ambitious in Sweden.

 

 

 

1997 - 2003

 

 

Unique Development Studios (UDS), Norrköping

 

Lead Musician / Sound designer

 

UDS was one of Sweden’s largest developers of interactive entertainment with up to nearly 100 employees in Norrköping, Gothenburg and London.

 

Created music and sound content

Supervised technical implementation of sound and music into the games

Responsible for audio outsourcing when needed

 

 

 

1995 - 1996

 

 

Liquid Dezign, Örebro

 

Musician / Sound designer

 

Produced and created all interactive music and sound effects for Slam Tilt, a pinball simulator for Amiga 1200. All with basically no budget and parallel to still beeing in school.

 

 

 

1977 - 1996

 

Arboga

 

 

Figured out how to walk, talk, ride a bike, play some piano and then how to make music with home computers.

Took part in the Amiga demo scene

Studied electronics in upper middle school

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