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2023 and beyond


Malmö


Freelance sound designer


Example of clients:


Mindforce Game Lab

C77 Entertainment

ForeVR games

Elden Pixels

Perfect Random 

IAC Malmö




2019 - 2023


Tarsier Studios, Malmö


Sound designer


Being part of the sound team working on Little Nightmares 2. Also working on a handful of game prototypes, creating music themes and concept sound design.




2010 - 2019


Malmö


Freelance sound designer


Example of clients:


Arrowhead Games

Avalanche Studios

Boss Media

Ericsson

Malmö Muséer

Medborgarskolan

Råfilm

Tarsier Studios

Unity

Varelsen

Zoink Entertainment




2008 - 2010


Avalanche Studios, Stockholm


Lead sound designer


Being part of the sound team providing audio content for Just Cause 2 and other projects. Job often included working tight with level designers and animators solving technical implementation issues that open world titles demand.




2007


Dresden, Germany


Freelance musician and sound artist


Spent a year in Dresden working with interactive sound installations, writing music and playing electronic live music in various clubs and venues.




2006


Dansens Hus, Stockholm


Sound technician


Four months temporary job as a technician for Sweden's main international scene of contemporary dance. Half of the time was with Bounce Streetdance Company's show Insane in the Brain, a streetdance version of One Flew Over the Cuckoo's Nest.




2005


The Royal Dramatic Theatre, Stockholm


Sound designer / technician


Hired for working with three project during a half years time




2003 - 2005


Piteå School of music


Audio engineering studies


The audio technology programme in Piteå is generally viewed as the most ambitious in Sweden.




1997 - 2003



Unique Development Studios (UDS), Norrköping


Lead Musician / Sound designer


UDS was one of Sweden’s largest developers of interactive entertainment with up to nearly 100 employees in Norrköping, Gothenburg and London.


Created music and sound content

Supervised technical implementation of sound and music into the games

Responsible for audio outsourcing when needed




1995 - 1996



Liquid Dezign, Örebro


Musician / Sound designer


Produced and created all interactive music and sound effects for Slam Tilt, a pinball simulator for Amiga 1200. All with basically no budget and parallel to still beeing in school.




1977 - 1996


Arboga



Figured out how to walk, talk, ride a bike, play some piano and then how to make music with home computers.

Took part in the Amiga demo scene

Studied electronics in upper middle school