2023 and beyond


Freelance sound designer

Example of clients:

Mindforce Game Lab

C77 Entertainment

ForeVR games

Elden Pixels

Perfect Random 

IAC Malmö

2019 - 2023

Tarsier Studios, Malmö

Sound designer

Being part of the sound team working on Little Nightmares 2. Also working on a handful of game prototypes, creating music themes and concept sound design.

2010 - 2019


Freelance sound designer

Example of clients:

Arrowhead Games

Avalanche Studios

Boss Media


Malmö Muséer



Tarsier Studios



Zoink Entertainment

2008 - 2010

Avalanche Studios, Stockholm

Lead sound designer

Being part of the sound team providing audio content for Just Cause 2 and other projects. Job often included working tight with level designers and animators solving technical implementation issues that open world titles demand.


Dresden, Germany

Freelance musician and sound artist

Spent a year in Dresden working with interactive sound installations, writing music and playing electronic live music in various clubs and venues.


Dansens Hus, Stockholm

Sound technician

Four months temporary job as a technician for Sweden's main international scene of contemporary dance. Half of the time was with Bounce Streetdance Company's show Insane in the Brain, a streetdance version of One Flew Over the Cuckoo's Nest.


The Royal Dramatic Theatre, Stockholm

Sound designer / technician

Hired for working with three project during a half years time

2003 - 2005

Piteå School of music

Audio engineering studies

The audio technology programme in Piteå is generally viewed as the most ambitious in Sweden.

1997 - 2003

Unique Development Studios (UDS), Norrköping

Lead Musician / Sound designer

UDS was one of Sweden’s largest developers of interactive entertainment with up to nearly 100 employees in Norrköping, Gothenburg and London.

Created music and sound content

Supervised technical implementation of sound and music into the games

Responsible for audio outsourcing when needed

1995 - 1996

Liquid Dezign, Örebro

Musician / Sound designer

Produced and created all interactive music and sound effects for Slam Tilt, a pinball simulator for Amiga 1200. All with basically no budget and parallel to still beeing in school.

1977 - 1996


Figured out how to walk, talk, ride a bike, play some piano and then how to make music with home computers.

Took part in the Amiga demo scene

Studied electronics in upper middle school