interactive sound design ‣ music ‣ post production
Malmö
Freelance sound designer
Example of clients:
Mindforce Game Lab
C77 Entertainment
ForeVR games
Elden Pixels
Perfect Random
IAC Malmö
Tarsier Studios, Malmö
Sound designer
Being part of the sound team working on Little Nightmares 2. Also working on a handful of game prototypes, creating music themes and concept sound design.
Malmö
Freelance sound designer
Example of clients:
Arrowhead Games
Avalanche Studios
Boss Media
Ericsson
Malmö Muséer
Medborgarskolan
Råfilm
Tarsier Studios
Unity
Varelsen
Zoink Entertainment
Avalanche Studios, Stockholm
Lead sound designer
Being part of the sound team providing audio content for Just Cause 2 and other projects. Job often included working tight with level designers and animators solving technical implementation issues that open world titles demand.
Dresden, Germany
Freelance musician and sound artist
Spent a year in Dresden working with interactive sound installations, writing music and playing electronic live music in various clubs and venues.
Dansens Hus, Stockholm
Sound technician
Four months temporary job as a technician for Sweden's main international scene of contemporary dance. Half of the time was with Bounce Streetdance Company's show Insane in the Brain, a streetdance version of One Flew Over the Cuckoo's Nest.
The Royal Dramatic Theatre, Stockholm
Sound designer / technician
Hired for working with three project during a half years time
Piteå School of music
Audio engineering studies
The audio technology programme in Piteå is generally viewed as the most ambitious in Sweden.
Unique Development Studios (UDS), Norrköping
Lead Musician / Sound designer
UDS was one of Sweden’s largest developers of interactive entertainment with up to nearly 100 employees in Norrköping, Gothenburg and London.
Created music and sound content
Supervised technical implementation of sound and music into the games
Responsible for audio outsourcing when needed
Liquid Dezign, Örebro
Musician / Sound designer
Produced and created all interactive music and sound effects for Slam Tilt, a pinball simulator for Amiga 1200. All with basically no budget and parallel to still beeing in school.
Arboga
Figured out how to walk, talk, ride a bike, play some piano and then how to make music with home computers.
Took part in the Amiga demo scene
Studied electronics in upper middle school